Known & Fixed Issues for June 12 in the Mists of Pandaria Classic Beta

Luxrah Luxrah • Updated June 13, 2025

Blizzard has posted their latest list of known and fixed issues for the Mists of Pandaria Classic Beta. This week there are quite a lot of fixes listed and not much in terms of new bugs.

Notably, passive mana regeneration has been fixed, which should let healers in particular get a better sense of how their builds feel as we approach the next raid testing weekend.

There are also a number of fixes for class abilities and the UI as well as dungeons and battle pets.

References

  1. Linxy

    Fixed Issues – June 12th

    We’ve fixed the following issues, since last week’s Beta build:

    General

    • Passive Mana Regeneration is no longer too high.
    • LUA error when equipping a trinket with PVP Power on a healer should no longer fire.
    • The Grand Expedition Yak summons the correct vendors.
    • Ranged attacks can be blocked, but they cannot be dodged.
    • You can correctly interact with Arcane Reforger in Shrine of Two Moons.
    • Using a /petautocaston or /petautocastoff macro with a temporary pet (ex. a Shaman elemental pet) causes a crash.
    • Roots and Fears will now correctly break when enough damage has been taken.
    • The Item Upgrade vendors will not be active in 5.5.0.
    • The Grand Commendations sold by Mists of Pandaria faction quartermasters after hitting Revered will now become available for purchase after the release of Mogu’shan Vaults.

    Classes

    • /petassist does not function.
    • Party resurrection spells say it costs all mana but none of it is spent when casting.
    • Death Knight
      • Pillar of Frost is correctly effected by Glyph of Pillar of Frost.
      • When multiple Anti-Magic Zones are active and then one of them fades, it will no longer remove all active Anti-Magic Zone effects.
      • Runic Corruption will now correctly match the hasted Rune Regeneration for Blood Death Knights.
      • Army of the Dead will now correctly refresh its cooldown upon encounter end.
    • Druid
      • Restoration’s Soul of the Forest buff is no longer consumed by Living Seed’s heal triggering.
      • Ferocious Bite’s tooltip will now correctly scale with % increases like Savage Roar.
      • Force of Nature’s base spell no longer incorrectly displays as having a duration of “Until Canceled”.
      • Wild Charge now uses the Non-Shapeshifted version in Moonkin form.
      • Canceling Incarnation while in Cat Form will no longer set your action bars back to humanoid while leaving you in cat form.
    • Hunter
      • The Auto Attack/Auto Shot UI setting is no longer available and prevents significant DPS drops for hunters.
      • Trueshot Aura and Legacy of the White Tiger no longer stack with similar effects.
      • It is no longer possible to get into a state where you make melee auto-attacks.
      • It is no longer possible for Freezing Trap to miss.
      • When multiple Misdirection spells are active on the same target, it will no longer cancel all other Hunter’s Misdirection threat transfer buffs when the first one is activated.
      • Serpent Sting and Glaive Toss will no longer fail to deal damage and apply their effects if the target is out of line-of-sight of the Hunter when the missiles lands.
      • Glaive Toss will no longer fail to deal damage and apply its effects if the target is more than 50 yards away from the Hunter when the missiles lands.
      • Deterrence will now have its charges correctly restored upon encounter end.
    • Mage
      • Frostfire Bolt now correctly consume Ice Floes.
      • Frostfire Bolt does not allow for Shatter to work on non-frozen targets.
      • Frostfire Bolt now correctly has a chance to trigger Fingers of Frost.
      • Icy Veins should no longer have separate cooldowns between the Glyphed and non-Glyphed versions.
    • Monk
      • Healing Elixirs will no longer persist on the Monk after they have talented out of it.
      • Glyph of Spinning Crane Kick will now correctly allow you to move at normal movement speed when using Spinning Crane Kick.
      • The Black Ox Statue icon no longer obscures the Chi Bar on the Player Health Frame.
      • Spinning Fire Blossom will no longer apply the root upon cast if it would hit a target 10 or more yards away. It now correctly roots when the missile makes contact with the target.
      • Many instant cast spells will no longer interrupt the Monk’s swing timer.
        • Full list of spells that reset the Monk’s swing timer: Zen Sphere Detonations, Gift of the Ox Sphere summoning, Fortifying Brew, Gift of the Serpent Mastery triggering, Breath of Fire, Breath of Fire’s Periodic effect, Touch of Karma, and Tiger’s Lust.
        • Intended spells that will continue to reset your swing timer: Black Ox Statue Summon, Detox, and Ring of Peace.
    • Paladin
      • Hand of Sacrifice’s damage transfer will now correctly break crowd control effects that break on damage.
      • The Passive talent Unbreakable Spirit will now correctly display in the spellbook.
      • Sanctified Wrath now correctly cancels if you swap talents with it active.
    • Priest
      • Lightwell’s tooltip now correctly includes the time interval it heals “every 2 sec for 6 sec”.
      • The tooltip on the Power Word: Barrier buff now correctly lists its damage reduction %.
      • Twist of Fate is now removed when changing talents.
      • Glyph of Inner Sanctum now properly stops contributing to the player’s buffs when the glyph has been removed.
      • When multiple Power Word: Barriers are active and then one of them fades, it will no longer remove all active Power Word: Barrier effects.
      • Prayer of Mending will now correctly heal and bounce without putting all of its bounces into a single target.
      • Prayer of Mending will now work correctly with Holy Priest’s Divine Insight.
      • Prayer of Mending will now correctly activate, contribute to, and refresh Holy Priest Mastery.
    • Rogue
      • Subterfuge is no longer activated from ticks of Healing Stream Totem.
      • Assassination no longer reduce the duration of enemy Poisons by 50%.
      • Master of Subtlety should no longer fall off prematurely when used with the Subterfuge talent.
    • Shaman
      • Healing Tide Totem now benefits from Resilience and no longer heals itself.
    • Warlock
      • Malefic Grasp and Drain Soul will now cost the correct amount of mana per tick.
      • Dark Intent no longer stacks with similar effects.
      • The first spell cast after leaving Metamorphosis now correctly benefits from Demonology Warlock’s Mastery.
      • Havoc will now correctly work with mouseover macros if you are targeting your Havoc target and casting on another target.
      • Summon Doomguard’s cooldown will now correctly reset at end of encounter.
      • Doom’s damage now increases correctly.
    • Warrior
      • The tooltip for Execute now displays the correct amount of rage generated when Glyph of the Executor is engraved.
      • Opportunity Strikes will no longer go on a 100ms internal cooldown whenever the ICD is available and any attack is performed. It will only go on cooldown when it actually activates an Opportunity Strike.
      • Slam’s damage now increases correctly.

    Dungeons

    • Several models in the Dungeon Journal are offset.
    • Gate of the Setting Sun
      • Krik’thik Demolisher can sometimes knock down players.
    • Scholomance
      • Darkmaster Gandling does not cast Rise!.
    • Challenge Modes
      • Gate of the Setting Sun resetting after setting the torch ablaze teleports you to the torch instead of the start orb.
      • Mogu’shan Palace is not available for Challenge Dungeons.
      • Mass resurrection spells inside of Challenge Modes are displaying error text about ‘Mythic Keystone’ difficulty.
      • Start timer for Challenge Mode dungeons is 10 seconds, instead of 5 seconds.

    Pet Battles

    • Pets from the Classic Digital Deluxe Editions (Wrath of the Lich King, Cataclysm, and Mists of Pandaria) are not showing in Journal.
    • Launch Rocket (Mechanical Ability) generates an error when used.
    • There are several pets that appear in the Journal that cannot be obtained in Classic.
    • Arfus is not flagged Can’t Battle but has no abilities.
    • Pet Battle log is blank after forfeiting a match.

    Quests

    • Vale of Eternal Blossoms
      • Gaohun the Soul-Severer does not give objective credit when slain.
      • Golden Lotus Defender continues to attack the player even after being saved from Shao-Tien Domination during “In Enemy Hands”.
    • The Jade Forest
      • Slingtail Fishripper are throwing placeholder cubes into the water causing errors.

    User Interface

    • Heroic versions of items do not have their “Heroic” label.
    • Resilience is granting more damage reduction per point than original Mists of Pandaria.
    • Your UI scaling might reset its values upon relog.
    • It is possible to lose credit for solved Rare projects in the Archaeology UI.
    • Place In Bags doesn’t place your item in your bags if your backpack is full.
    • Glyph page is not conveying specialization information in the UI.

    Known Issues – June 12th

    We are tracking the following known issues and working to address them:

    General

    • You cannot use mouselook and ground targeted spells at the same time.
    • Achievements don’t update visually in the tracker.
    • You stop turning if you have the move and turn keys both pressed and release the Move key.
    • Players are unable to discover new Alchemy recipes.
    • Sometimes talents with charges like Chi Torpedo, Sacred Shield (Holy), and Force of Nature will not display their charges correctly.
    • Horde Pandaren cannot ride certain faction mounts.

    Classes

    • Spell costs that involve a % of Maximum Health do not display that cost on the tooltip (i.e. Life Tap, Soulshatter).
    • Specialization respec is currently free.
    • Dust of Disappearance is not allowing players to change talents.
    • Shadowy effects from spells and creatures look different than the original Mists of Pandaria.
    • The expertise tooltip rounds the Dodge and Parry chances to the lower half-percent.
    • Druid
      • Mastery: Total Eclipse does not dynamically update.
      • Treants summoned by Force of Nature do not inherit spell hit.
    • Hunter
      • Aspect of the Iron Hawk shows as active on the hotbar even when deactivated.
      • Stampede is summoning the pets on top of the Hunter instead of on top of the target.
      • Rapid Fire and Focus Fire do not effect the duration of Barrage.
    • Mage
      • Rune of Power remains after swapping level 90 talents.
    • Monk
      • Monks are using weapons instead of their fists during combat. This is a visual issue only.
    • Rogue
      • Blade Flurry targets dead players and NPCs.
    • Shaman
      • The team is aware of specialization swap advantages before combat starts and will be working on addressing these unintended behaviors.
    • Warlock
      • Grimoire of Supremacy does not remove the base Summon Demon variants.
      • Applying the Glyph of Shadow Bolt turns the spell on your hotbar into a passive spell, and moves the actual Shadow Bolt spell into the General tab of the spellbook.
      • The tooltips for Unbound Will, Blood Horror, and Burning Rush fail to display their HP cost requirement.

    Dungeons

    • Challenge Mode
      • It takes a significant amount of time for the challenge mode UI to display guild or realm best after loading in or reloading.

    Pet Battles

    • Players are unable to matchmake against other players at this time.
    • Rupture (Elemental Ability) is generating an error when used.

    Player versus Player

    • Warsong Gulch
      • Players might experience an issue when attempting to capture the enemy team’s flag.

    Quests

    • The Jade Forest
      • Lighting dramatically changes during the quest “Scouting Report: On the Right Track”.

    User Interface

    • The world map does not include flight masters.
    • LUA error is produced when clicking on “Change Name/Icon” on an existing set in the equipment manager.
    • The flight map UI has scaling issues.
    • Scenario Accept Screen is missing background art.
    • Multiple icons are squished on the player’s minimap.
    • The filters on the minimap may not track properly if you turn them on and off several times.
    • Quest text is not instant. To enable Instant Quest Text, you’ll need to go to Options → Interface → Display.
    • Enemy nameplates are not updating health value as enemies take damage.
    • Tooltips on spells might display some text overlaps.
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