Known & Fixed Issues for May 15 in the Mists of Pandaria Classic Beta
Luxrah • Updated June 7, 2025
With the start of the fourth week of Beta testing, Blizzard has shared an updated list of their known and fixed bugs for Mists of Pandaria Classic.
Notable with the start of raid testing, some mobs inside Mogu’shan Vaults are currently invisible. You should still be able to spot them by their names or nameplates, however. There are a few enduring bugs for classes, quests, and the interface as well. Level 90 characters will not see Pandaria dungeons in the Random Dungeon Finder at the moment, either.
Among the fixed bugs are issues with healing potions, NPCs in Orgrimmar, active glyphs and action bars being cleared on relog, and a number of problems with professions that caused them to be made unavailable until now. You can now learn max-level professions from the special testing NPCs in capital cities. However, there is a follow-up post noting that some players are having trouble learning professions from the NPC, in which case you may need to go learn the profession from a regular profession trainer first, and then visit the new NPC to learn the recipes.
There are some fixes for dungeons and quests as well, including the Gate of the Setting Sun now being accessible.
References
Known Issues – May 15
We’re tracking the following known issues:
General
- You are unable to use the decline button on a questgiver’s UI.
- MoP Normal Dungeons don’t show up at level 90 in the Random Dungeon Finder, while Wrath and TBC Heroic dungeons do.
- Players are unable to discover new Alchemy recipes.
Classes
- Spell costs that involve a % of Maximum Health do not display that cost on the tooltip (i.e. Life Tap, Soulshatter).
- Dual Specialization is not currently working.
- Specialization respec is currently free.
- Dust of Disappearance is not allowing players to change talents.
- Shadowy effects from spells look different than the original MoP.
- The expertise tooltip rounds the Dodge and Parry chances to the lower half-percent.
- Druid
- Mastery: Total Eclipse does not dynamically update.
- Hunter
- Pet focus does not regenerate out of combat.
- Aspect of the Iron Hawk shows as active on the hotbar even when deactivated.
- Monk
- Monks are using weapons instead of their fists during combat (cosmetic).
- Priest
- Discipline Priests get both the extra healing and the absorb from Divine Aegis.
- Shaman
- Glyph of Chaining: Spell jump range increase of Chain Heal is not applied.
- Searing Totem does not swap to your most recent Flame Shock or Stormstrike target.
Quests
- The Jade Forest
- Lighting dramatically changes during the quest “Scouting Report: On the Right Track”.
- Valley of the Four Winds
- Looting Preserved Vegetable does not count towards objective credit during “The Thousand-Year Dumpling”.
- Krasarang Wilds
- Players can go really fast while Rafting during the quest “Scavenger Hunt”.
Raid – Mogu’shan Vaults:
- Some Mogu with ghostly effects have invisible models, although they still display nameplates (Sorcerer Mogu, Mogu Archer, Kingsguard).
User Interface
- Scenario Accept Screen missing background art.
- Multiple icons are squished on the player’s minimap.
- The filters on the minimap may not track properly if you turn them on and off several times.
- Quest text is not instant. To enable Instant Quest Text, you’ll need to go to Options → Interface → Display.
- Enemy nameplates are not updating health value as enemies take damage.
Fixed Issues – May 15
We’ve fixed the following issues since last week’s Beta build:
General
- Greater Healing Potion functions.
- Lesser Healing Potion no longer heals too much.
- NPCs in Orgrimmar are no longer set up for the final patch of Mists of Pandaria, with trolls confined to the Valley of Spirits, and Kor’kron Overseers patrolling the city.
- Fixed several issues with professions.
- Active Glyphs are no longer cleared on relog.
Classes
- Pet Melee Attack Power scales with Ranged/Melee Attack Power or Spell Power.
- Death Knight
- Blood Tap restores the correct Rune.
- Runic Corruption now correctly increases Rune regeneration.
- Blood Presence with Blood Specialization increases Rune Regeneration.
- Druid
- Dream of Cenarius increases your Eclipse’s damage.
- While Glyph of Savagery is active Savage Roar can activate Predatory Swiftness.
- Hunter
- Vishanka, Jaws of the Earth is now longer using Cataclysm stat values.
- Ice Trap no longer fails to create the area of effect.
- Picking any pet specialization will no longer reset the Hunter’s primary specialization to Beast Mastery.
- Mage
- Inferno Blast does spread Ignite.
- Combustion does work with Ignite.
- Priest
- Psyfiend spawns at the target destination.
- Rogue
- Recuperate cannot overwrite itself with shorter durations.
- Warrior
- Bladestorm is usable while Disarmed.
Dungeons
- Elites in Cataclysm dungeons are no longer giving too much experience at level 85 or higher.
- Players can now enter the Gate of the Setting Sun dungeon.
- Chillheart’s Ice Wave is no longer ticking continuously in Heroic Scholomance.
- Scholomance, Scarlet Halls, and Scarlet Monastery now show in the Mists of Pandaria category of the Dungeon Finder.
Quests
- Several quests are no longer missing turn-in POIs on the map.
- Pandaren Starting Experience
- Players can now progress or complete “Hellscream’s Gift”.
- Vale of Eternal Blossoms
- Players are no longer affected by Spirit Void after abandoning the quest “Free Spirits”.
- There should not be two copies of creatures in the zone and NPC pathing in some areas is incorrect.
User Interface
- Action Bar Settings do not save after relog.