PvP Changes Coming to Mists of Pandaria Classic
Luxrah • Published June 17, 2025
Blizzard has announced that they will be making some changes to PvP in Mists of Pandaria Classic, including some changes that are being carried over from Cataclysm Classic, such as an incrementally increasing Conquest cap.
Gladiator and Rank One titles and rewards are returning for 2v2 and 5v5 arena teams. There will also be flat cutoff for those ranks and titles for all teams instead of a percentage of players. As was just announced for the last season of Cataclysm Classic, alts will no longer count for ranked slots. Only one character will be counted toward the cutoff, while other characters on that account will still receive the same rewards.
Changes are being made to base Resilience, including 62% damage reduction from players, or 40% for characters below the level 90 cap. Battle Fatigue will be set to -30% healing and shielding, which includes accounting for the fact that PvP Power has not been contributing toward healing in the Beta.
The use of PvE gear in PvP environments will be limited with an item level cap that will reduce any higher level gear you are wearing to a 473 ilvl equivalent. This applies to arenas, battlegrounds, and rated battlegrounds. This reduction will not apply to PvP gear.
References
- Linxy
Greetings!
We’ve updated several PvP-focused elements of the upcoming Mists of Pandaria Classic experience, and we would like to share them below:
- During active Arena Seasons, the Conquest cap will go up every week for all characters. If a player does not reach the cap in a week, they will be able to catch up. This is a change we made in Cataclysm Classic, and we were pleased by the feedback.
- For example, if you create a new character and hit max level 4 weeks into the Arena Season, your available Conquest cap will be 4 times the weekly cap, and you can catch up to everyone else without being permanently behind.
- We are bringing back Gladiator and Rank One titles and rewards for 2v2s and 5v5s.
- We will have a flat cutoff instead of a percentage of players for Rank One and Gladiator slots.
- Having multiple alts in the Gladiator range no longer counts towards multiple slots when calculating the cutoff for that arena bracket size.
- For example, if you have 4 characters that are all Gladiator in 3s, you only count as one spot and all 4 of those characters get Gladiator rewards.
- Similarly, if you have 2 characters that are Gladiator in 2s, 2 characters that are Gladiators in 3s, and 4 characters that are Gladiator in 5s, you count as 1 character in 2s, 1 character in 3s, and 1 character in 5s for cutoffs. All of those characters get their Gladiator rewards.
- If you have 2 characters that are Gladiator in 3s, and one character that is not, you count as 1 slot in 3s, your 2 characters get Gladiator rewards, and your character that was not Gladiator does not get the rewards.
- Base Resilience is set to 62% Damage Reduction from players for the duration of Arena Season 12.
- Base Resilience is set to 40% for characters below level 90.
- Battle Fatigue is set to -30% Healing and Shielding for the duration of Arena Season 12.
- Note: We are aware that PvP Power has not been contributing towards Healing on the Beta, and that has been accounted for with the Battle Fatigue and Base Resilience numbers we have arrived at.
- There is now a maximum PvE-Item Level of 473 while inside of Arenas, Battlegrounds, and Rated Battlegrounds.
- If you are wearing a non-PvP item in an Arena, BG, or RBG that exceeds the 473 item level maximum, it will be set to item level 473 for that match.
- For clarity, PvP items like Conquest Weapons at item level 490 are NOT affected by this cap and retain their item level.
As always, thank you for all of your feedback!
– The WoW Classic Team
- During active Arena Seasons, the Conquest cap will go up every week for all characters. If a player does not reach the cap in a week, they will be able to catch up. This is a change we made in Cataclysm Classic, and we were pleased by the feedback.