PvE Arcane Mage Stat Priority – WoW Classic

Nevermore Nevermore • Updated June 7, 2025

An in-depth stat priority list for Arcane Mages with each stat ordered in terms of performance. Arcane Mage has the same stat priority as the other Mage specializations, relying on valuable stats such as Spell Critical Strike Chance, Spell Power, and Intellect.

Stat Priority

  1. Hit Chance
  2. Spell Critical Strike Chance
  3. Raw Spell Power (Frost Damage Spell Power/Arcane Damage Spell Power)
  4. Intellect
  5. Spirit
  6. Mp5
  7. Stamina

Hit Chance is the most important stat for Arcane Mage to ensure that their spells reach their targets! The cap for Spell Hit Chance in WoW Classic is 16%, with Mages having a far easier time reaching it due to the Elemental Precision talent, automatically receiving 6% as a result. Mages need to acquire the rest of the 10% Hit Chance from their gear, making it far easier when compared to other Caster specializations. In the first phases, the Hit Chance cap is impossible to acquire without dampening the other stats, however, later on, the cap can easily be reached.

Spell Critical Strike Chance is a stat that allows your spells to land critical hits, dealing 150% damage! This stat can be considered just as important as Spell Power in terms of overall performance. Arcane Mages can gain an increased Spell Critical Strike Chance and Spell Critical Strike Damage through several talents such as Improved Arcane Explosion, Arcane Instability, Ice Shards, and even Shatter, depending on the build they’re playing. Since Arcane Mage uses Frostbolt as its primary spell, you will always benefit from having another Mage run the Winter’s Chill effect in your group, for an even higher Spell Critical Strike Chance.

Spell Power is the second most important stat for Arcane Mages, empowering all of their spells! The stat is split into Raw Spell Power and its subcategories (Frost Damage Spell Power & Arcane Damage Spell Power). Raw Spell Power is the preferred variant, however, Frost Spell Power is also viable since you will use Frostbolt as the primary spell. You may also choose to use Arcane Damage Spell Power if you plan on running AoE Dungeon runs to improve Arcane Explosion as much as possible. You will want to stack as much Spell Power as possible without dampening other important stats such as Spell Critical Strike Chance or Intellect, preferring items that have a mix of all 3 stats instead of a single stat.

Intellect is a stat that increases a Mage’s Mana Pool and Spell Critical Strike Chance. Every point of Intellect increases Mana while every 59.5 points of Intellect increases Spell Critical Strike Chance by 1%. The stat acts as the primary stat for the class/specialization, often being stacked as much as possible without dampening Spell Power and Spell Critical Strike Chance. There is no active cap to how much Intellect you can acquire but stacking as much Intellect as possible is favorable since you will consume a lot of Mana due to the Arcane Power effect.

Spirit is a stat that increases your Health & Mana regeneration while out of combat. Through the Arcane Meditation talent, Arcane Mages can use Spirit to keep their Mana Pool healthy, especially when combined with Mage Armor. Spirit follows the MP5 rule, meaning that each tick is recuperated every 2 seconds.

Mp5 is a stat that grants Mana Regeneration every 5 seconds, with each regeneration happening every 2 seconds. The regeneration is called “tick” and works similarly to Spirit, granting Arcane Mages the chance to keep a healthy Mana Pool when combined with Arcane Meditation and Mage Armor.

Stamina is a stat that increases your Health Pool! This stat for Arcane Mages can be mostly ignored, however, some Stamina is required to avoid becoming a Glass Cannon.

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PvE Arcane Mage Stat Priority

Amery Amery • Updated June 7, 2025

As Arcane Mages, We will want to focus on Spell power then haste with other stats being secondary while taking care to remain hit capped.

Stat Priority

  1. Hit rating
    • Cap: 368 rating / 289 if your raid has a Shadow Priest or Balance Druid / 263 if there’s also a Draenei in your party
  2. Spell Power
  3. Haste Rating
  4. Critical Strike Rating
  5. Spirit
  6. Intellect

Stat Explanations

Hit rating is your most important stat. If you can’t hit your targets, you’re not dealing damage. You gain a 1% increased chance to hit with your spells for every 26.232 hit rating that you have. In WotLK, you have a 17% chance to miss bosses (level 83 targets) with spells, meaning you need 446 hit rating in order to never miss. That’s a lot of hit rating, but thankfully, there are ways to reduce the amount of hit you actually need — as Arcane Mages, we are blessed with 2 different talent that increases our chance to hit.

The main one, that every single Arcane Mage will have, is Arcane Focus, which increases our chance to hit by 3%. Right off the bat, we only need 14% bonus hit chance, or 368 hit rating. Furthermore, nearly every raid will include a Shadow Priest or Balance Druid, who provide a non-stacking debuff (Misery / Improved Faerie Fire) which gives us a further 3% hit chance, meaning we need 11% bonus hit chance, or 289 hit rating. Finally, having a Draenei in your party (their aura is PARTY-WIDE, not raid-wide) gives you their Heroic Presence aura, increasing your chance to hit by 1%, so in total you need 10% bonus hit chance, or 263 hit rating.

Furthermore, we can also take the Precision talent in the Frost tree, for a further 3% hit chance, which reduces the previously mentioned hit requirements to 289 / 210 (Misery / Improved Faerie Fire) / 184 (Misery / Improved Faerie Fire + Heroic Presence).

Given that the amount of hit rating you need is so variable, it’s a good idea to have some items with hit rating as backup to increase your hit chance to 17% if you know that your raid’s mind melters or owlkins cannot attend the raid that night.

Spell power is the most straightforward stat, as it simply increases the damage of your spells. Each spell gains a different amount of bonus damage based on your spell power stat. This will be your go-to stat after you have reached your hit cap.

After spell power, haste rating will be our strongest stat as Arcane Mages. Haste increases your casting speed. You gain 1% increased cast speed for every 32.79 haste rating you have. The reason why haste is so strong for us is because Arcane Blast no longer gets a faster cast speed for every stack it has. As a result, we can stack haste to increase our Arcane Blast damage, without getting limited by the GCD cap of 1 spell cast / second.

There is one thing to consider with haste, however: you WILL eventually reach the GCD cap the more of it you have, which ends up wasting some of your haste value. This will be particularly true when you have multiple haste-boosting effects active, such as Heroism / Bloodlust. As a result, you will want to be careful with how you use your haste-boosting abilities like Icy Veins, saving them such that you don’t waste your haste rating.

Below you will find your haste rating caps for different buff configurations. These caps are calculated with Bloodlust / Heroism (30% haste), Netherwind Presence (6% haste) and Wrath of Air Totem (5% haste). If your current amount of haste would push you over the haste cap during a specific combination of haste effects, you will want to avoid using those haste effects at the same time.

For example, let’s say your gear has 350 haste rating. This means that using Icy Veins, Berserking and Hyperspeed Accelerators at the same time during Bloodlust / Heroism would cause you to go over the cap of 316 haste rating, effectively wasting 34 haste rating. That loss is pretty small, so it’s okay to do that. However, if you had 450 haste rating on your gear, you’d be wasting 134 haste rating under that scenario, which is a bit too much — you should delay your Hyperspeed Accelerators until one of the other haste effects have faded, so you don’t waste that haste rating.

Icy Veins + Berserking + Hyperspeed Accelerators ~ 316 haste

Icy Veins + Berserking + Haste Pot ~ 156 haste

Icy Veins + Berserking ~ 656 haste

Icy Veins + Hyperspeed Accelerators + EotS ~ 597 haste

Icy Veins + Embrace of the Spider + Haste Pot ~ 437 haste

Icy Veins + Hyperspeed Accelerators + Haste pot ~ 602 haste

Icy Veins + Haste Pot ~ 902 haste

Crit rating is an incredibly straight-forward stat, increasing your chance to get a critical strike with your spells by 1% for each 45.91 crit rating you have. Crit rating isn’t as valuable to us as Arcane Mages as spell power or haste, but it’s still a decent stat.

Intellect increases your maximum mana, and more importantly for us, your spell critical strike chance. You gain 1% increased spell critical strike chance for every 166.67 Intellect you have. Greater Blessing of Kings increases this by a further 10%, giving you 1.1% spell crit chance for the same amount of Intellect.

This conversion rate might not seem great, but a lot of items have upwards of 100+ Intellect, meaning they end up giving you a very nice amount of crit, on top of the crit rating they already have. However, it’s significantly worse than raw crit rating’s 45.91:1 ratio, meaning you will almost never want to socket or enchant this over pure crit rating, when they come at comparable rates.

As Arcane Mages, we also get 15% of our Intellect as bonus spell power, thanks to the Mind Mastery talent. Unfortunately, it isn’t as strong as it was back in TBC, so we won’t be stacking Intellect like we did then — we’ll instead stack spell power and haste, like other casters.

Spirit increases your mana regeneration when not casting. For a Fire Mage in particular, it also increases your crit rating when using Molten Armor: 35% of your Spirit gets converted to crit rating baseline, 55% of your Spirit if you’re using Glyph of Molten Armor, and 70% of your Spirit if you have the 2-piece set bonus of the Tier 9 set, Khadgar’s Regalia. Greater Blessing of Kings increases your Spirit by a further 10%, improving the value of Spirit even more.

Spirit is an okay stat as a result of this, but even at a 70% conversion rate, it’d be better if Spirit on your gear was any other stat instead. For that reason, you’ll probably not want to use items with Spirit, swapping them for items with any other stat instead.

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Amo
Amo
3 years ago

210 hit rating its ok ?

Idodamage
Idodamage
Reply to  Amery
2 years ago

Do arcane Focus and Precision stack? so ul get 6% hit from both?

Bombasit
Bombasit
2 years ago

Could you show how you calculated that remaining Haste rating? Because I cant really follow your numbers.

Jamie
2 years ago

Very accurate guide, however why opt into using potent gems over reckless gems when you establish that haste is your best secondary stat?

Jamie
Reply to  Jamie
2 years ago

Judging from the hit requirement as well, I’m assuming this is meant for fire instead of arcane?

Thoughtfulmage
2 years ago

Soooo, Lust+NP+WoAT+IV+Zerk is 81% haste, +656 haste(20%) is 101% haste. So how exactly a 2.5 sec cast would go down to 1 sec with 101% haste given that this: “New Casting Time = Base Casting Time / (1 + (% Spell Haste / 100))” is the formula to calculate it.

Telas - Grobbulus
Telas - Grobbulus
2 years ago

the spirit calculations are just wrong, like they have always been in TBC and will continue to be in Wrath looks like. You should research World of Chigurh for an extensive correct guide.

PvE Arcane Mage Stat Priority

Amery Amery • Updated June 2, 2025

The main stat priorities for Arcane mages in TBC Classic are:

  1. Spell Hit (only need 6%, 5% if you have a Draenei shaman)
  2. Intellect
  3. Spell Damage
  4. Spell Critical Strike 
  5. Spell Haste
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Yrel
Yrel
3 years ago

“Spell Hit (only need 6%, 5% if you have a Draenei shaman)”

This should be: if you are a draenei or have a draenei in your group, so you have the draenei racial that gives 1% hit.

Yrel
Yrel
Reply to  Yrel
3 years ago

To clarify: the Draenei racial gives 1% spell hit rating if the draenei is a Mage, Priest or Shaman. If the Draenei is a Warrior, Hunter or Paladin it gives 1% hit rating.