PvE Feral Druid Tank Stat Priority – WoW Classic
Nevermore • Updated June 7, 2025
Here you can find the best stats and stat priority for Feral Druid Tanks. The stats are listed in terms of importance, with each stat being explained in-depth, including any possible stat caps.
Compared to the other Tanking specializations, Feral Druids have a different stat priority, favoring a mix of high offensive and defensive stats such as Critical Strike Chance, Agility, Strength, Armor, Dodge Chance, and Stamina over traditional tanking stats. Since Feral Druids can’t block or parry, Parry Chance and Block Chance are completely useless for them, with Armor, Defense, Dodge Chance, and Stamina being the favored stats.
In addition, the itemization process for Feral Druid Tanks should be viewed as a mix of Stat Weighs, meaning that balancing out the amount of stats that you acquire to maximize the overall performance is ideal. The best example is that 2 Stamina is often better than 1 Agility while 2 Agility is better than 1 stamina. The stats are divided between Threat Generation stats and Mitigation stats. As an example, Strength is considered a Threat Generation stat, and Armor is considered a pure Mitigation stat. Agility fits in between both categories as it provides both Threat Generation and Mitigation.
Stat Priority
- Hit Chance
- Stamina
- Armor
- Defense
- Critical Strike Chance
- Strength
- Agility
- Haste (Attack Speed)
- Feral Attack Power
- Dodge Chance
- Attack Power
Hit Chance is one of the most important stat for any Tanking specialization, ensuring that your character can land hits against level 63 targets. Feral Druid Tanks require Hit Chance to ensure that they keep their Threat Generation up. The cap for Hit Chance is 9%, however, it is impossible to achieve the cap in the first phases, especially since Feral Druid has no Hit Chance talents. Feral Druid Tanks manage to get a higher Hit Chance in the later phases, reaching the cap around Ahn’Qiraj and Naxxramas.
Stamina is among the most important stats for Feral Druid Tanks, increasing their overall Health Pool and adding to their EHP (Effective Health Pool). Feral Druids are well-known as EHP tanks, having the highest amount of HP among all the Tanking specializations, meaning that you will want to stack as much Stamina as possible without dampening the rest of your Mitigation and Offensive stats.
Armor is yet another one of the important Mitigation stats for Feral Druids, especially since it scales so much with Dire Bear Form and contributes directly to their EHP. Armor reduces the overall Physical Damage received by players, directly contributing to EHP. This stat should be stacked as much as possible without dampening the rest of the stats, ideally aiming to reach as much armor as possible by also benefitting from special Healer effects such as Improved Lay on Hands, Ancestral Healing, and Inspiration. In addition, this stat can be further enhanced by using the Thick Hide talent, even if the large majority of the community considers it to be a bad talent.
Defense is a Mitigation stat that prevents players from being afflicted by Crushing Blows while also granting raw Dodge Chance and increasing the chance that any attack received is missed. The cap for Defense in WoW Classic is 440 to avoid Crushing Blows completely, after which, every additional Defense increases the overall Damage Mitigation received by the stat.
Critical Strike Chance is a stat that allows players to land critical hits, resulting in double damage. Feral Druid Tanks benefit from Critical Strike Chance from 2 points of view: Increased Threat Generation and Rage Generation. The first part is directly related to the higher overall Damage Output while the second is directly granted tied to the Primal Fury talent. As a Feral Druid, you also gain increased Critical Strike Chance from Agility, meaning that you will stack a considerable amount, especially through the later phases of WoW Classic.
Strength is a stat that directly increases Attack Power for Feral Druids, granting them 2 Attack Power per point of Strength. Since Agility doesn’t increase Attack Power for them, Feral Druids will want to stack a considerable amount of Strength to ensure that their overall Threat Generation is considerably high.
Agility is a stat that increases Armor, Critical Strike Chance, and Dodge Chance for Feral Druids. This stat should be stacked alongside other stats such as Strength, finding itself on almost every gear piece, especially since it grants both Threat Generation and Mitigation for Feral Druids. You should stack as much Agility as possible without dampening the rest of the stats.
Haste (Attack Speed) is a stat that increases the frequency of your attacks! This stat is very good on Feral Druids, although, it comes in very specific forms, being extremely rare in WoW Classic. The best and most well-known way to acquire this stat is through the Manual Crowd Pummeler item, although the buff gets lost if you weapon swap. Other ways such as specific enchants or engineering gadgets can be used to gain Haste, although not in such high amounts.
Feral Attack Power is a stat that directly improves the Attack Power of Feral Druids while they are shapeshifted. The stat is amazing for increasing overall Threat Generation and can mainly be obtained from weapons. However, in many cases, it is not required since Haste (Attack Speed) is often better, especially since it is mainly gained from weapons such as the well-known Manual Crowd Pummeler.
Dodge Chance is a stat that is a bit conflictual for Feral Druids in WoW Classic. The stat itself is theoretically amazing, however, in practice, it performs poorly when compared to raw EHP generated by Armor/Stamina. You will automatically gain Dodge Chance from Defense and Agility as a Feral Druid, meaning that you don’t have to specifically pick the raw Dodge Chance stat.
Attack Power in itself is not a stat that Feral Druids should seek to gain in its raw state, with them mainly wanting it from Strength items and Feral Attack Power. You should avoid items that have raw Attack Power as they genuinely give lesser stats than items that give Strength or Feral Attack Power.
PvE Feral Druid Tank Stat Priority
Oxykitten • Updated June 7, 2025
Knowing which stats provide value to your class is an important part of understanding the class you play. It also allows you to make gearing decisions independently of gear lists, which is useful to assess whether an item you’ve received is an upgrade (even if it may not be best in slot!).
However, keep in mind that stat priorities do not mean that you should completely stack one stat over another; all the listed stats provide some value to Ferals, so an optimal set will provide a balance of these stats for the most overall value. For example, while 1 Stamina may provide more value than 1 Agility, 2 Agility will provide more value than 1 Stamina. Therefore, it is important not only to know which stats are the most valuable, but how each stat objectively compares to the others.
To compare the relative value of stats to one another, we use simulation tools which calculate how different stats change your risk of death during an encounter. There are other metrics that can be used for tanking, but the Classic/WotLK community tends to stick to this as tank deaths tend to be disastrous, and damage intake profiles in Classic expansions are not always consistent.
Of course, this simulation will only evaluate defensive stats. Separate simulations for threat generation can assess the value of offensive stats, and then we make arbitrary judgements on our survivability to threat balance. Because threat generation is relatively trivial and not heavily affected by gearing in WotLK, I prioritise survivability heavily and rate offensive stats separately.
Stat Priority
The tables below show the stat priorities for defensive and offensive stats, respectively. You should generally prioritise all defensive stats over offensive stats.
Because the exact contribution to survivability can be quite variable, I have compared the different defensive stats with “simplified equivalency points,” which approximate the relative value of each stat to each other to make comparing items easier. For example, 1 Stamina is three times more valuable than 1 Dodge rating, and 1.5 times more valuable than 1 Agility.
The actual values calculated from survival simulations are quite close; if you want to be exact, simulating your own character and gear set will always be more accurate.
Simplified equivalency points (normalised to Defense rating) | Defensive stat priority |
3 | Stamina |
2 | Agility |
2 | Armor (on armor pieces) |
1 | Dodge rating |
1 | Defense rating |
0.3 | Bonus armor (on rings, weapons, buffs) |
Approximate equivalency points (normalised to Attack power) | Offensive stat priority |
6.4 | Expertise rating (before soft cap of 132 rating) |
3.2 | Hit rating (before cap of 263 rating / 230 rating with heroicpresence) |
3.2 | Expertise rating (after soft cap, before hard cap of 377 rating) |
2.4 | Strength |
2.3 | Haste rating |
2.2 | Armor penetration |
1.5 | Critical strike rating |
1.2 | Feral attack power |
1.0 | Attack power |
Stat Explanation
PvE Feral Druid Tank Stat Priority
Oxykitten • Updated June 2, 2025
Intro
Welcome to our stat priority guide for Feral tanks in WoW: Burning Crusade Classic! This guide will explain how to make good gearing choices, and how valuable each stat is.
Stat Priorities
In the past, many guides would list “stat priorities” for different classes, suggesting to stack X stat before Y stat and so on. In reality, optimising your character is far more about balancing the values of different stats to come up with the best overall gear set possible. For example, while 1 Agility is better for a Feral tank than 1 Stamina, 2 Stamina is better than 1 Agility. So, while your stat priority could be Agility > Stamina, that wouldn’t help you accurately decide between two pieces of gear. Luckily, I’ve done all the work for you; I have published a detailed gearing guide for tanks. You can follow that and not need to know how the decisions are made behind the scenes, so this guide serves as ‘extra reading’ if you’re interested!
Still, it is valuable to have an understanding of why some pieces of gear are better than others, so I will give some example stat weights, general gearing principles, and information on how stat weights are calculated. Venture in if you’re keen!
Gearing Principles
- Critical Strike Immunity:
Like players, enemies have a chance to Critically Strike their melee attacks, doing twice their normal damage. This can lead to massive damage spikes and tank deaths. Luckily, tanks are able to eliminate the possibility of being critically struck by wearing Defense and Resilience, as well as through the talent Survival of the Fittest, to reach 5.6% critical strike chance reduction. The stat weights I include here will not value the critical strike suppression value of Defense and Resilience, as reaching this threshold should be a basic requirement of all reasonable tank sets for a raid environment.
- Hit cap:
Players have a 9% chance to miss against level 73/boss enemies. This means that wearing 9% hit (or 6% with improved faerie fire) stops you from missing. However, you will continue to get your hits dodged and parried, so there is no intrinsic value to reaching this cap. In fact, hit cap is a limit, as hit rating past the cap no longer provides any value; this can limit your gear choices as the hit rating on certain powerful items cannot always be utilised. So, don’t worry about “reaching hit cap,” just make sure you don’t go above the cap.
Thank you for taking the time to read our Feral Tank Stat Priority Guide for TBC. I hope it was helpful, and if you have any questions or suggestions please feel free to leave a comment below, or find me as Oxy on the Druid Classic Discord.