TBC Classic Races
Furious • Updated June 2, 2025
World of Warcraft The Burning Crusade Classic has 10 playable races in the game, with each race having different classes available and different abilities. The races are divided into two factions that at war, Alliance and
Horde.
The 10 playable classes in TBC Classic are:
- Draenei
- Dwarves
- Gnomes
- Humans
- Night Elves
- Blood Elves
- Orcs
- Tauren
- Trolls
- Undead

Alliance
Draenei
Dranai, frequently referred to by players as Space Goats, fled to Azeroth aboard their great ship Exodar from the ravaged world Outland.
- Starting Location: Azuremyst Isle
- Home City: Exodar
- Racial Mount: Elekk
- Available Classes: Hunter, Mage, Paladin, Priest, Shaman, Warrior

Racial Traits
- Gemcutting (Passive) – Jewelcrafting skill increased by 5.
- Gift of the Naaru (Active) – Heals the target 50 + 15/Level over 15 sec – 40 yd range – 1.5 sec cast – 3 min cooldown.
- Inspiring Presence (Passive) – Increases chance to hit with spells by 1% for you and all party members within 30 yards. (Mages/Priests/Shaman only)
- Heroic Presence (Passive) – Increases chance to hit by 1% for you and all party members within 30 yards. (Hunters/Paladins/Warriors only)
- Shadow Resistance (Passive) – Shadow Resistance increased by 10.
Dwarves
Dwarves, mostly found in mountainous regions, are short but robust members of the Alliance. They are known to be fierce fighters as well as treasure hunters and explorers.
- Starting Location: Dun Morogh
- Home City: Ironforge
- Racial Mount: Ram
- Available Classes: Hunter, Paladin, Priest, Rogue, Warrior

Racial Traits
- Stoneform (Active) – While active, grants immunity to Bleed, Poison, and Disease effects. In addition, Armor increases by 10%. Lasts 8 sec. – 3 min cooldown
- Gun Specialization (Passive) – Dwarves get an additional 1% Critical Strike Rating when a gun is equipped
- Frost Resistance (Passive) – All Dwarves get +10 Frost Resistance
- Find Treasure (Passive) – Activate to see treasure chests on mini map – lasts until canceled – no cooldown
Gnomes
Gnomes had to flee their home of Gnomeregan. Masters of technology, gnomes are able to make up the difference of their tiny stature.
- Starting Location: Dun Morogh
- Home City: Ironforge
- Racial Mount: Mechanostrider
- Available Classes: Mage, Rogue, Warlock, Warrior

Racial Traits
- Escape Artist (Active) – Activate to break out of a Root or Snare effect – Instant – 1 min cooldown
- Expansive Mind (Passive) – Increase Intelligence by 5%
- Arcane Resistance (Passive) – All Gnomes get +10 Arcane Resistance
- Engineering Specialization (Passive) – 15 skill bonus to Engineering
Humans
Humans are the most populous of the Alliance although one of the youngest races on Azeroth.
- Starting Location: Elwynn Forest
- Home City: Stormwind
- Racial Mount: Horse
- Available Classes: Mage, Paladin, Priest, Rogue, Warrior, Warlock

Racial Traits
- Perception (Active) – Activate to dramatically increase stealth detection – Lasts 20 sec – 3 min cooldown
- The Human Spirit (Passive) – Increase Spirit by 10%
- Diplomacy (Passive) – 10% bonus to faction point gain
- Sword Specialization (Passive) – Humans get +5 to Expertise when a sword is equpped
- Mace Specialization (Passive) – Humans get +5 to Expertise when a mace is equipped
Night Elves
Night Elves were secluded from others until recently joining the Alliance. They are one of the oldest races in Azeroth.
- Starting Location: Teldrassil
- Home City: Darnassus
- Racial Mount: Nightsaber
- Available Classes: Druid, Hunter, Priest, Rogue, Warrior

Racial Traits
- Shadowmeld (Active) – Activate while immobile and out of combat to enter stealth mode – lasts until canceled – 10 sec cooldown
- Quickness (Passive) – Dodge chance increased by 1%
- Wisp Spirit (Passive) – Become a wisp when dead with movement speed increase of 50% (25% faster than normal ghost)
- Nature Resistance (Passive) – All Night Elves get +10 Nature Resistance
Horde
Blood Elves
Blood Elves, renamed after the Third War are former high elves. They joined the Horde seeking to find more sources of magic to drain to maintain their power.
- Starting Location: Eversong Forest
- Home City: Silvermoon City
- Racial Mount: Hawkstrider
- Available Classes: Hunter, Mage, Paladin, Priest, Rogue, Warlock

Racial Traits
- Arcane Affinity (Passive) – Enchanting skill increased by 10
- Arcane Torrent (Active) – Silences all enemies within 8 yards for 2 sec. In addition, you gain 5 + 1/Level Mana restored per Mana Tap charge currently affecting you – Instant – 2 min cooldown. (Hunters/Paladins/Mages/Priests/Warlocks only)
- Arcane Torrent (Active) – Silences all enemies within 8 yards for 2 sec. In addition, you gain 10 Energy for each Mana Tap charge currently affecting you – Instant – 2 min cooldown. (Rogue only)
- Magic Resistance (Passive) – All resistances increased by 5
- Mana Tap (Active) – Reduces target’s mana by 51 and charges you with Arcane energy for 10 min. This effect stacks up to 3 times. Amount of mana reduced is 50 + 1/Level – 30 yd range – Instant – 30 sec cooldown.
Orcs
Orcs are the most populous of the Horde. Previously corrupted by the Burning Legion, Orcs rebelled and achieved freedom from their captors and then moving to Kalimdor.
- Starting Location: Durotar
- Home City: Orgrimmar
- Racial Mount: Wolf
- Available Classes: Hunter, Rogue, Shaman, Warlock, Warrior

Racial Traits
- Blood Fury (Active) – Increases attack power by about 4 per character level (282 at 70), but reduces healing effects on you 50%. Lasts 15 sec.
- Hardiness (Passive) – 15% resistance to stun and knockout effects.
- Command (Passive) – Pet melee damage increased by 5%.
- Axe Specialization (Passive) – Orcs get +5 Expertise when an axe is equipped.
Tauren
Tauren are a nomadic and shamanistic culture, originating in Kalimdor.
- Starting Location: Mulgore
- Home City: Thunder Bluff
- Racial Mount: Kodo
- Available Classes: Druid, Hunter, Shaman, Warrior

Racial Traits
- War Stomp (Active) – Activate to stun up to 5 opponents within 8 yards – lasts 2 sec – 2 min cooldown
- Endurance (Passive) – Max Health increased by 5%
- Cultivation (Passive) – 15 skill bonus to Herbalism
- Nature Resistance (Passive) – All Tauren get +10 Nature Resistance
Trolls
Trolls are an ancient race that can be found in every part of Azeroth. The Darkspear tribe are allied with the Horde.
- Starting Location: Durotar
- Home City: Orgrimmar
- Racial Mount: Raptor
- Available Classes: Hunter, Mage, Priest, Rogue, Shaman, Warrior

Racial Traits
- Berserking (Active) – Increases your attack speed by 10% to 30%. At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate Berserking. Lasts 10 sec.
- Regeneration (Passive) – 10% health regen bonus, 10% active in combat
- Beast Slaying (Passive) – 5% damage bonus to Beasts
- Throwing Specialization (Passive) – +1% Critical Strike when using a thrown weapon
- Bow Specialization (Passive) – +1% Critical Strike when using a bow
Undead
The Undead were part of the Scourge but with the help of Sylvanas Windrunner, they were able to break away and join the Horde.
- Starting Location: Tirisfal Glades
- Home City: Undercity
- Racial Mount: Skeletal Horse
- Available Classes: Mage, Priest, Rogue, Warlock, Warrior

Racial Traits
- Will of the Forsaken (Active) – Activate to become immune to Fear, Sleep, and Charm effects. Can also be used while already afflicted by Fear or Sleep – lasts 5 sec – 2 min cooldown
- Cannibalize (Active) – Activate to regenerate 7% of total health every 2 sec. by consuming Humanoid or Undead corpses within 5 yds – lasts 10 sec – 2 min cooldown
- Underwater Breathing (Passive) – Underwater breath lasts 300% longer than normal
- Shadow Resistance (Passive) – All Undead get +10 Shadow Resistance
WoW Classic Races: Playable Races & Racial Abilities
Furious • Updated June 7, 2025
The world of Azeroth is populated by distinct races of creatures with unique identities and abilities. You’ll need to choose a race when creating your character. Traits determined by race include appearance and personal history, as well as some additional modifiers to actions.
Certain combinations of race and class are more favorable for specific types of gameplay, so bear that in mind as you make your selection. In World of Warcraft Classic there are eight choices, split by political faction. Each race acts in cooperation with either the Grand Alliance, or the Horde, though to varying degrees of loyalty.
Alliance Races
Dwarf

The stout, bearded dwarvish race is native to Khaz Modan and dwells largely around the capital Ironforge, in snow-covered Dun Morogh, where both dwarves and gnomes begin their quests. The dwarves have scattered to many areas of the map seeking clues to their historical link to the Titans, and can also be found in large numbers at the human capital of Stormwind, owing partly to centuries of warm relations between the two races. Powerful and compact, dwarves are highly versatile, and lend themselves to activities involving brute toughness. Available classes are Hunter, Paladin, Priest, Rogue, and Warrior. Mounted dwarves travel astride rams native to Dun Morogh.
Dwarf Racial Abilities
- Stoneform: cancels out Bleed, Poison, Disease; +10% to armor (8 seconds)
- Gun Specialization: +5 to Guns skill
- Frost Resistance: Frost Resistance + 10
- Find Treasure: Dwarves can sense treasure within a small distance, displaying it on the minimap
Class-Specific Racial Abilities: Priest
- Desperate Prayer: heals priest instantly
- Fear Ward: immunity to one fear effect (3 minutes)
Gnome

A race of Da Vinci-esque inventors shares Ironforge with the Dwarves in Dun Morogh, since the destruction of Gnomeregan, the historic Gnomish capital. Gnomes begin adventuring in nearby Coldridge Valley, speaking Gnomish and Common. Even smaller in size than their dwarf “cousins,” the gnomes’ knack for technology is manifested by the mechanostriders for purchase in Dun Morogh to use as mounts—one way to make up for their particularly small stature. Gnomes do well with class selections that can highlight their natural intelligence. Long-lived and warmhearted, the Gnomes have a generally positive relationship with Humans and Alliance races in general.
Gnome Racial Abilities
- Arcane Resistance: +10 to Arcane Resistance
- Engineering Specialization: +15 to Engineering skill
- Escape Artist: nullifies immobilization or reduction to movement speed
- Expansive Mind: +5% to Intelligence
Human

Mankind’s comparatively short lifespan has not prevented their spread across the face of Azeroth. They are the most common, and arguably the most versatile units within the Alliance. Humans commence their journey in the luxuriant undergrowth of the Elwynn Forest in the Eastern Kingdoms. In the heart of the forest valley sits the capital city Stormwind, rebuilt on its own ruins after utter destruction in the First War. Horses that roam the area are the humans’ mount unit. Silver-tongued and skilled in arts of interaction, humans are compatible with Mage, Paladin, Priest, Rogue, Warlock, and Warrior classes.
Human Racial Abilities
- Diplomacy: +10% to Reputation
- Perception: 20 second increase to Stealth Detection
- The Human Spirit: +5% to Spirit
- Mace Specialization: +5 to Skill for Mace and Two-Handed Mace
- Sword Specialization: +5 to Skill with Sword and Two-Handed Sword
Class Specific Racial Abilities: Priest
- Desperate Prayer: heals priest instantly
- Feedback: an anti-magic field surrounds the human, causing the attacker to lose 105 Mana, dealing 1 Shadow Damage per Mana lost (15 seconds)
Night Elf

On an island within a serene lake in the high mountains of Kalimdor, in a tree blessed by dragons, sits Darnassus, the capital city of the night elves. Willowy and fair, they use large sabre cats for mounted transportation. Since the fallout of the Great Sundering, night elves have become naturalists who strive for cooperation with their surroundings, and are the only Alliance race which can play Druid. This ancient race of tall, wispy, forest-dwellers worships Elune, the moon goddess, and have a penchant for secrecy and evasion. Druid, hunter, priest, rogue, and warrier are all available classes.
Night Elf Racial Abilities
- Nature Resistance: +10 to Nature Resistance
- Wisp Spirit: +50% to movement speed while a ghost
- Quickness: +1% to dodge chance
- Shadowmeld: allows Night Elves to use Stealth. Canceled by movement or damage
Class-Specific Racial Abilities: Priest
- Starshards: deals 936 Arcane Damage (6 seconds)
- Elune’s Grace: -95 to ranged damage, +10% to Dodge (15 seconds)
Horde Races
Orc

Large, brutish bodies and a natural mistrust of the unseen are foundational orcish tendencies which can make them powerful units if used correctly. Happiness, to an Orc, is a well-worn axe. Driven out of Draenor and into the madness of war by the Burning Legion’s magic, the orcs have attempted to return to their shamanistic traditions since settling in Durotar. There, the orcs built the bespoke city of Orgrimmar, and there the orcish legacy of dedication to tradition has resumed. Trusty wolf mounts are available around the city. Trust in heritage, customs, and in the physical, visible realm makes orcs a good selection for classes that draw on the benefits of their size and power. Orcs can play as Hunter, Rogue, Shaman, Warlock, and Warrior.
Orc Racial Abilities
- Axe Specialization: +5 to Axe and Two-Handed Axe Skill
- Blood Fury: +25% to melee attack; -50% healing effects on user (25 seconds)
- Command: +5% damage from Hunter and Warlock pets
- Hardiness: +25% chance of resisting effects of Stun
Tauren

In the West, in Kalimdor, the peaceful tauren worship the Earth Mother as they have for generations. Once fully nomadic, the tribes that had been scattered across the Barrens plains drew together to repel the centaurs from their grassy homeland. The resulting stronghold of Thunder Bluff, balanced above Mulgore on a series of cliffs, and connected by rope bridges, remains today as their capital city. The bulky tauren require kodo, beautiful giant lizard-creatures to serve as mounts. These are endemic to the area and available for purchase. Tauren are more specialized in their abilities, and excel in classes that showcase their strength and naturalistic abilities. Classes for tauren include Druid, Hunter, Shaman, and Warrior.
Tauren Racial Abilities
- Cultivation: +15 to Herbalism skill
- Endurance: +5% to overall Health
- Nature Resistance: +10 to Nature Resistance
- War Stomp: stuns ≤ 5 enemies within about 25 feet (2 seconds)
Troll

The migration of the Darkspear Tribe of trolls from the Echo Isles to the sun-baked claypan of Durotar was long and violent, leaving them more superstitious and insular than other tribes and other races found on Azeroth. Darkspear Tribe’s commitment to the Horde is by far the strongest of the trolls. They have overcome their distaste for other races to befriend the tauren who also inhabit the region. A level of diplomacy is required also for the orcs, with whom trolls share a capital at Orgrimmar. Trolls begin questing in the nearby Valley of Trials, and can acquire a fast raptor type mount in the southern area of the region. Visible even at distance against the red earth, their blue or green skin and notable tusks mark units distinctively as trolls. This, as well as their large dimensions and indisputable toughness, suits them to classes that maximize their strength and size. Available classes: Hunter, Mage, Priest, Rogue, Shaman, Warrior.
Troll Racial Abilities
- Beast Slaying: Damage dealt versus Beasts increased by 5%.
- Berserking: Increases your casting and attack speed by 10% to 30%. At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate Berserking. Lasts 10 sec.
- Bow Specialization: Skill with Bow Weapons increased by 5.
- Regeneration: Health regeneration rate increased by 10%. 10% of total Health regeneration may continue during combat.
- Throwing Specialization: Skill with Throwing Weapons increased by 5.
Class Specific Racial Abilities: Priest
- Hex of Weakness: weakens damage caused by target; slows healing spells on them (2 minutes)
- Shadowguard: creates a shadow buff around the priest, dealing 26.7% of the spell’s power as shadow damage to an attacker. Affects attacker every 2-3 seconds (10 minutes)
Undead

Of the races who fell victim to the plague of the Lich King, those human undead who remain are called the Forsaken. They cling to existence in the catacombs beneath the ruins of the once-capital Lordareon, in a sprawling series of tunnels known as the Undercity. Undead start adventuring at Deathknell, in the Tirisfal Glades around the forsaken city. Skeletal warhorse mounts can be purchased in the vicinity. Feeling very little in the way of emotion, loyalty to the Horde, or really anything at all, the Undead know that the enemy of their enemy is their friend, and seek to destroy the Lich King by any means necessary. Undead can play as Mage, Priest, Rogue, Warlock, or Warrior Class.
Undead Racial Abilities
- Cannibalize: Humanoid bodies closer than 5 yards can be cannibalized to regenerate +7% total health once per 2 seconds, damage cancels action (10 seconds)
- Shadow Resistance: +10 to Shadow Resistance
- Underwater Breathing: multiplies length of Underwater Breath by 3
- Will of the Forsaken: blocks Charm, Fear, and Sleep (5 seconds)
Class Specific Racial Abilities: Priest
- Touch of Weakness: lessens damage from attacker by 20 (2 minutes) and deals 10.7% of total spell power as Shadow damage during the next melee attack on Priest.
- Devouring Plague: 904 Shadow Damage, delivered during 24 second spell, which uses that damage to heal the casting priest

These are well articulated and neat through
Shouldn’t all weapon skill listings be changed?
Phenomenal question!
I have updated the weapon effects for you.
Thanks for letting us know!